Philip Sowels/Future Publishing, via Getty Images |
The Virtues of Reality
Sunday Review / New York Times | 20 August 2016
Ross Douthat |
SINCE
the 1990s, we’ve seen two broad social changes that few observers would have
expected to happen together.
First,
youth culture has become less violent, less promiscuous and more responsible.
American childhood is safer than ever before. Teenagers drink
and smoke less than previous generations. The millennial generation has fewer
sexual partners than its parents, and the teen birthrate has traced a
two-decade decline. Violent crime — a young person’s temptation — fell for 25
years before the recent post-Ferguson homicide spike. Young people are
half as likely to have been in a fight than a generation ago. Teen suicides,
binge drinking, hard drug use — all are down.
But
over the same period, adulthood has become less responsible, less obviously
adult. For the first time in over a century, more 20-somethings live with their parents than in any other
arrangement. The marriage rate is way down, and despite a high out-of-wedlock
birthrate American fertility just hit an all-time low. More and more prime-age
workers are dropping out of the work force — men especially, and younger men more so than
older men, though female work force participation has dipped as well.
You
can tell different stories that synthesize these trends: strictly economic ones
about the impact of the Great Recession, critical ones about the infantilizing
effects of helicopter parenting, upbeat ones about how young people are forging
new life paths.
But
I want to advance a technology-driven hypothesis: This mix of youthful safety
and adult immaturity may be a feature of life in a society increasingly shaped
by the internet’s virtual realities.
It
is easy to see how online culture would make adolescent life less dangerous.
Pornography to take the edge off teenage sexual appetite. Video games instead
of fisticuffs or contact sports as an outlet for hormonal aggression. (Once it
was feared that porn and violent media would encourage real-world aggression;
instead they seem to be replacing it.) Sexting and selfie-enabled masturbation
as a safer alternative to hooking up. Online hangouts instead of keggers in the
field. More texting and driving, but less driving — one of the most dangerous
teen activities — overall.
The
question is whether this substitution is habit-forming and soul-shaping, and
whether it extends beyond dangerous teen behavior to include things essential
to long-term human flourishing — marriage, work, family, all that old-fashioned
“meatspace” stuff.
That’s certainly the impression left whenever journalists try to figure out why young people aren’t marrying, or dating, or in some cases even seeking sex. (From The Washington Post, earlier this month: “Noah Paterson, 18, likes to sit in front of several screens simultaneously … to shut it all down for a date or even a one-night stand seems like a waste.”) The same impression is left by research on younger men dropping out of the work force: Their leisure time is being filled to a large extent by gaming, and happiness studies suggest that they are pretty content with the trade-off.
The
men in that research lack college degrees, which
is particularly telling. It wasn’t so long ago that people worried about a
digital divide, in which online access would be a luxury good that left the
bottom half behind. But if anything, the virtual world looks more like an opiate
for the masses. The poor spent more time online than the rich, and
it’s the elite — the Silicon Valley elite, in some striking cases — that’s more
likely to limit the uses of devices in their homes
and schools, to draw distinctions between screen
time and real time.
The
keenest critics of how the internet shapes culture, writers like Sherry
Turkle, are often hopeful that with time and experience we will
learn better management strategies, which keep the virtual in its place before
too many real goods are lost.
Such
strategies may work for individuals and families. But the trends in the
marketplace — ever-more-customized pornography, virtual
realities that feel more and more immersive, devices and apps customized for
addictive behavior — seem likely to overwhelm most attempts to enjoy the
virtual only within limits.
My
mother, Patricia Snow (yes, even columnists have mothers), in an essayf or First Things earlier this year,
suggested that any effective resistance to virtual reality’s encroachments
would need to be moral and religious, not just pragmatic and managerial. I
never could induce her to read Frank Herbert’s “Dune,” but her argument made me
think of the science-fiction novel’s “Butlerian
jihad” — the religious rebellion against artificial
intelligence that birthed Herbert’s imagined far-future society, which has
advanced spacefaring technology but not a HAL or C-3PO in sight.
“Jihad”
is a more fraught term these days than when Herbert’s novel first came out. But
we have a pacifist community within our own society that’s organized around
religious resistance to advanced technology — the Old Order Amish.
The
future probably doesn’t belong to the Pennsylvania Dutch. But the Amish impulse
is one to watch, as we reckon with virtual reality’s strange gift — a cup that
tastes of progress, but might have poison waiting in the dregs.
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